Bump mapping

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Over a large model with lots of fine surface detail this would require a very high number of polygons to be drawn. On the right you can see the polygons required to make up the detail of a single screwhead. A sheet of aircraft metal with details modeled as real geometry.ĭepending on the situation it is not normally a good idea to have such tiny details modelled as “real” geometry. One way to do this would be to model these details as geometry, as shown below.

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See in Glossary, sometimes known as OpenGL format.įor example, you might want to show a surface which has grooves and screws or rivets across the surface, like an aircraft hull. Unity uses Y+ normal maps A type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. They are a special kind of texture that allow you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.

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